MuleRun Template

Blender 3D Asset Pipeline Assistant Automate 3D asset QA, batch operations, and reporting — through conversation.

Connect to Blender's Python API and let an AI assistant audit scenes, enforce team standards, optimize geometry, and generate reports. No scripting required.

Create and modify 3D models through conversation

Real Blender renders produced by the pipeline assistant. Every model below was built and modified entirely through natural language.

Step 1 — Create

Build a vehicle from scratch

Create a vehicle model with a chassis, cabin, 4 wheels with subdivision, headlights, and exhaust pipes. Use team naming convention VEH_Type_Name_LOD. Apply metallic blue paint, rubber, glass, and chrome materials. Set up 3-point lighting and render.
Scene built. 10 mesh objects across 3 collections, 4 PBR materials applied:
VEH_Body Chassis, Cabin
VEH_Wheels 4x cylinder + subdivision
VEH_Details 2x headlights, 2x exhaust
Materials BodyPaint Rubber Glass Chrome
Lighting Sun key + Area fill + Spot rim
10 objects 4 materials 3 collections
render_01 — Cycles 64spp
Vehicle model created from scratch — blue metallic paint, 3-point lighting
Step 2 — Modify

Repaint, add spoiler, widen rear wheels

Change the body color to racing red with clearcoat. Add a roof spoiler with mount supports. Widen the rear wheels by 50% and increase radius 15%. Add a dark ground plane.
All modifications applied to the existing scene:
Body paint → racing red + clearcoat
Spoiler wing + 2 mount supports added
Rear wheels scaled 1.5x width, 1.15x radius
Ground plane with dark material
18 objects +3 body parts material updated in-place
render_02 — modified
Vehicle modified — racing red paint, roof spoiler, widened rear wheels
Step 3 — Duplicate & Variant

Create a matte black variant, render fleet shot

Duplicate the entire vehicle as a second variant. Apply matte black material with no clearcoat. Position both side by side and adjust the camera for a fleet comparison render.
Fleet scene ready. Duplicated all mesh objects, applied new material, repositioned camera:
Variant 1 Racing Red (metallic + clearcoat)
Variant 2 Matte Black (no clearcoat)
Camera repositioned for fleet composition
Lighting key +33%, fill +60%
27 mesh objects +13 duplicated 6 materials total
render_03 — fleet comparison
Fleet comparison — Racing Red and Matte Black variants side by side

What it does

Scene Audit

Scan .blend files for naming violations, high-poly meshes, orphaned data, and missing textures. Get a complete inventory before touching anything.

Batch Operations

Apply team naming conventions, consolidate materials, and fix texture paths across entire scenes — in a single command.

Geometry Optimization

Auto-decimate meshes exceeding triangle thresholds with UV preservation. Generate LOD chains for game-ready assets.

QA Reporting

Generate structured HTML or CSV reports with before/after stats, issue breakdowns, and action logs for team review.

Three steps. Zero scripting.

1

Upload .blend file

Upload your Blender file to MuleRun Drive or point to a local path on your compute instance.

2

Describe what you need

Tell the assistant what to audit, fix, or optimize in plain language. No Blender scripting knowledge required.

3

Review & approve

The assistant presents findings and confirms before making any changes. You stay in control.

Your standards, built in

Define your team's naming conventions, triangle budgets, material rules, and texture policies. The assistant enforces them automatically.

team-standards.config
# Asset naming convention
naming = {PREFIX}_{Category}_{AssetName}_{LOD}

# Triangle budget
max_tris = 100,000 per object
warn_tris = 50,000 flag for review

# Material standards
shader = Principled BSDF
orphaned_nodes = disallow

# Texture policy
textures = packed | relative paths only

More pipeline variants

Specialized templates for different 3D workflows.

🏢

Arch-Viz QA

Lighting rigs, camera setups, render settings validation for architectural visualization.

🎮

Game Asset Pipeline

LOD chains, collision meshes, FBX export validation for real-time engines.

⚙️

CAD Import Cleanup

STEP/IGES imports — fix normals, remove micro-faces, apply scale corrections.

🎬

Animation Review

Rig audits, constraint checks, keyframe range validation for animation teams.